Satsuma .NET Graph Library vs. Other .NET Graph Tools: Performance Comparison

Satsuma .NET Graph Library vs. Other .NET Graph Tools: Performance ComparisonThis article compares the Satsuma .NET Graph Library with several other .NET graph libraries, focusing on performance characteristics, algorithmic coverage, memory usage, ease of integration, and real-world suitability. The goal is a practical, experiment-backed guide to help developers choose a graph library for tasks such as shortest paths, maximum flow, matching, and large-scale graph processing in .NET applications.


Executive summary

  • Satsuma .NET Graph Library is a high-performance, focused library implementing a compact set of efficient graph algorithms (shortest paths, max flow, matching, min-cost flow, spanning trees) with an emphasis on speed and low memory overhead for typical combinatorial problems.
  • Competing .NET tools (e.g., QuickGraph, Microsoft.Msagl, Neo4j .NET drivers, and general-purpose numeric libraries like Math.NET combined with custom graph code) each have trade-offs: broader feature sets or visualization capabilities but often higher memory use, less optimized algorithm implementations, or architectural constraints.
  • For raw algorithmic performance on classical combinatorial graph problems in-memory, Satsuma usually outperforms or matches alternatives, especially on sparse graphs and when low-allocation behavior matters. For graph databases, visualization, or enterprise features, other tools may be more appropriate.

Libraries compared

  • Satsuma .NET Graph Library (Satsuma)
  • QuickGraph (community .NET graph library)
  • Microsoft Automatic Graph Layout (MSAGL) — focused on layout and visualization
  • Neo4j .NET drivers (for working with a graph database)
  • Custom implementations using Math.NET Numerics or other general-purpose libraries
  • Google’s OR-Tools (has .NET bindings; includes graph algorithms, flows, routing)

Comparison criteria

  1. Algorithm coverage — which classical algorithms are implemented and ready to use.
  2. Time performance — runtime speed on representative workloads (shortest paths, max flow, matching).
  3. Memory usage — allocations and peak memory for large graphs.
  4. API ergonomics and integration with .NET projects.
  5. Scalability — behavior on large graphs (millions of edges/nodes).
  6. Use-case fit — when to pick Satsuma vs. alternatives.

Algorithm coverage

  • Satsuma: includes Dijkstra, Bellman–Ford (or equivalent shortest path), maximum flow (Push-Relabel), min-cost flow, min-cost max-flow, maximum bipartite matching, minimum spanning tree, strongly connected components, topological sort, and utilities for directed/undirected multigraph handling. Focused on core combinatorial algorithms.
  • QuickGraph: broad collection of algorithms and graph types, good for general-purpose tasks; community-maintained so coverage and performance vary.
  • MSAGL: primarily layout, not optimized for algorithmic performance beyond what’s needed for rendering.
  • Neo4j drivers: rely on database-side algorithms (APOC, built-in algorithms); client-side driver overhead and network I/O make it unsuitable for raw in-memory algorithm benchmarks.
  • Math.NET + custom: flexible but requires implementing graph structures/algorithms; performance depends entirely on implementation quality.
  • OR-Tools: excellent for optimization problems and routing; some graph algorithms are present but the library is larger and not focused purely on classical graph primitives.

To meaningfully compare: run controlled benchmarks on the same machine (.NET runtime specified), using identical graph inputs and measuring wall-clock time and memory:

  • Graph types: sparse random graphs (E ≈ 4V), dense graphs (E ≈ V(V−1)/2 for smaller V), grid graphs, and real-world network snapshots (road networks, social graphs).
  • Tasks: single-source shortest paths (Dijkstra), all-pairs shortest paths (where feasible), maximum flow between chosen node pairs, maximum bipartite matching, and minimum-cost flow.
  • Measurements: median of multiple runs, GC collections counted, peak working set, and allocations (use dotnet-counters, BenchmarkDotNet, or PerfView).
  • Implementation notes:
    • Warm up JIT before measurements.
    • Use release builds without debugger attached.
    • Avoid logging/console I/O in timed sections.
    • Use equivalent algorithmic variants where possible (e.g., priority queue implementation matters).

Representative benchmark results (summary of observed patterns)

Note: exact numbers depend on machine, .NET version, and graph instances. Below are typical, empirically observed patterns from multiple community reports and benchmark runs.

  • Single-source shortest paths (sparse graphs, V=100k, E≈400k):
    • Satsuma: fastest or among fastest, low allocations, optimized adjacency representation.
    • QuickGraph: slower than Satsuma; more allocations and indirections.
    • Math.NET + custom: varies; well-implemented C# optimized code can approach Satsuma but often lags due to less tuned data structures.
  • Maximum flow (medium graphs V≈10k, E≈50k):
    • Satsuma’s Push-Relabel implementation: very competitive, often faster than generic implementations in other libraries.
    • OR-Tools or specialized C++ libs (accessed via interop): can outperform Satsuma for some dense instances, but interop overhead and complexity increase.
    • Neo4j: not comparable for in-memory performance due to network/database I/O.
  • Memory usage:
    • Satsuma: low memory footprint due to compact storage types and minimal per-edge allocations.
    • QuickGraph: higher per-edge/object overhead (edge objects, delegates).
    • Custom implementations: can be optimized but risk mistakes leading to higher allocations.
  • Large-scale behavior:
    • Satsuma handles sparse large graphs well; performance degrades predictably with density.
    • Graph databases scale horizontally for massive graphs but with different performance characteristics (query latency, transactional overhead).

API ergonomics & integration

  • Satsuma: minimal, focused API oriented to algorithm calls on graph objects. Easy to integrate into algorithm-heavy applications. Less emphasis on visualization or persistence — you manage serialization or database integration separately.
  • QuickGraph: flexible graph types, LINQ-friendly in places, but API surface is bigger and sometimes less consistent.
  • MSAGL: integrates well into UI apps for visualization; not intended as a high-performance algorithm library.
  • Neo4j drivers: integrate with Neo4j DB; excellent if you need ACID storage, complex queries, and graph database features. Not ideal for tight-loop algorithmic processing on in-memory graphs.
  • OR-Tools: large API for optimization; good if you need linear programming, routing, and advanced solvers beyond classic graph algorithms.

When to choose Satsuma

  • You need high-performance implementations of core graph algorithms (shortest path, flow, matching) executed in-memory.
  • You work with large sparse graphs and must minimize allocations and GC pressure.
  • Your application is algorithm-heavy (route planning, network flows, combinatorial optimization) and you want reliable, tested implementations without writing them yourself.

When to consider alternatives

  • You need graph visualization or interactive layout (use MSAGL).
  • You require a graph database with persistence, transactions, and querying (use Neo4j or other graph DBs).
  • You need a very wide range of algorithms and language integrations supported by a large community (QuickGraph or OR-Tools for optimization-heavy workloads).
  • You prefer native C/C++ libraries for absolute maximum performance and are willing to use interop.

Practical tips to maximize performance with Satsuma

  • Use the library’s compact graph representations and avoid per-edge object wrappers.
  • Preallocate capacities where supported to reduce reallocation.
  • Prefer integer-based node/edge indices when possible to reduce boxing.
  • Run GPU/parallel variants only if the library or your code supports them — Satsuma focuses on efficient single-machine CPU implementations.
  • Profile hot paths with BenchmarkDotNet / dotnet-counters / PerfView rather than guessing.

Example micro-benchmark (conceptual)

Use BenchmarkDotNet to compare Dijkstra across libraries. Example structure (pseudo):

[MemoryDiagnoser] public class DijkstraBench {   private Graph satsumaGraph;   private Graph quickGraph;   private int source;   [GlobalSetup]   public void Setup()   {     // build identical graphs for both libraries   }   [Benchmark]   public void SatsumaDijkstra() => Satsuma.Algorithms.Dijkstra(satsumaGraph, source);   [Benchmark]   public void QuickGraphDijkstra() => QuickGraph.Algorithms.Dijkstra(quickGraph, source); } 

Run with release configuration and analyze allocations and time.


Limitations and caveats

  • Benchmarks depend heavily on graph structures, input distributions, and machine characteristics. Always benchmark with your own data.
  • Satsuma’s focus on algorithmic performance means fewer utilities for persistence, visualization, and metadata; you may need to write glue code.
  • Some libraries are community-maintained and may have varying release/update frequency; check activity if long-term maintenance matters.

Conclusion

For focused in-memory algorithmic work—shortest paths, flows, and matching on large sparse graphs—Satsuma .NET Graph Library is a strong choice, often offering the best balance of speed and memory efficiency among .NET-native options. If your needs include visualization, persistent graph storage, or advanced optimization beyond classical graph algorithms, consider MSAGL, Neo4j, OR-Tools, or QuickGraph as complements or alternatives.


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